The outcome of cognitive development is THINKING.
The intelligent mind creates from experience "generic coding systems that
permit one to go beyond the data to new and possibly fruitful predictions"
The role of the teacher should not be to teach information by
routine learning, but instead to facilitate the learning process. This means
that a good teacher will design lessonsthat help
students discover the relationship between bits of information. To do this a
teacher must give students the information they need, but without organizing
for them. The use of the spiral curriculum can aid the process of discovery learning.
Jerome Bruner - is one of the best-known
and influential psychologists of the twentieth century, has made a profound
contribution to our appreciation of the process of education and to the
development of curriculum theory.
Bruner's constructivist theory (1966) suggests it is effective when faced with new material,
learning it should follow a progression from enactive to iconic to symbolic representation.
·
Enactive representation (action-based) – Brain Training
·
Iconic representation (image-based) – Logic Reasoning
·
Symbolic representation (language-based) – Coding (Programming)
Every student in every school should
have the opportunity to learn to code,
It teaches THINKING.... Steve Jobs
Proudly Malaysian for the World
Introducing
FLOWLOGIC 5
Teaching thinking and
creativity
A Revolutionary Software Package with Visual
Coding medium using symbolic blocks (like
flowcharts) for Creating, Testing, Modifying, Measuring, Controlling and Animating,
to produce logical results (Outputs) based on Designed Lesson. It compliments Discovery
Learning.
FlowLogic 5 in Education
Programs are
created using symbolic
blocks (like flowcharts) by click & drop onto the screen and drawing routes between
them. The program then can be executed. Defending on the program created,
FlowLogic 5 will process it and provide the necessary output on screen and/or
external devices as specified by user.
Students from Primary to University will
learn to code to create logical sequences visually with real programming
language syntax to illustrate the designed lessons.
CREATIVITY IN EDUCATION
Learn to Code, Create a Story Board and animate it with Images, Sound, Music and Video...
Sample Lesson -
Course ware interpreting Electronic Circuit graphically with user interaction
Sample
Lesson - a Man walking, Knocking, introducing himself and house owner
responding...
Sample Lesson
Animating electrical flow inside a wire and illuminating
the light bulbwhen ON button clicked and remove the illumination when OFF
button clicked
CONTROL IN EDUCATION
Learn to Code,
Interface Data acquisition Board via USB port and connect various INPUT/OUTPUT
devices such as motors, sensors. And develop sequences to control and
manipulate these devices which can be linked to many areas of a curriculum.
Sample Lesson
Completed Project -Constructing and Controlling
Model Traffic Light pole with LED....
RFID
IN EDUCATION
Learn to Code, Learn
to Code, Reading and Processing RFID Signal/Data Via USB Port...
Sample lesson
Interfacing and Controlling Virtual Model (Toll
Gate) - Tough n GO Simulation.
ROBOTIC IN
EDUCATION
Learn to Code, Controlling
Robotics Arm Via USB Port...
Virtual Project – Ideal for Logic Reasoning and Thinking
FlowLogic 5 also comes with numerous Pre-build Virtual Projects. Virtual Projects are active on-screen simulations of control systems which contain a range of output devices and sensors. User can build program by building Logic Sequences using FlowLogic 5 to control virtual output devices and make them respond to the virtual sensors and/or external input devices. When they run their program, the Virtual System is activated, so that clicking the on-screen sensors or switches creates an animated response.